Crush your opponents, then head into the room they guarded. High Priest. 2 thoughts on “ Pathfinder: Kingmaker – Vordakai’s Tomb, Level 2 Walkthrough ” Illrigger October 6, 2018 Reply Just a note to save you some potentially serious pain points – save the game before you fight the golems. In either case, a fight with zombie cyclopes is unavoidable - you just get a lot more experience, avoid damage, and get a shot at some treasure if you pass the Illustrated Book Episode’s checks. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies. Approaching the northeastern door will prompt it to open, and the southwestern door to close. If not, you’ll be stuck in the large chamber with hatches on the ceiling, along with new friends: five zombie cyclopes. (Vordakai's Tomb) Zombified cyclopses, that's okay, we can handle that. From where you arrive, head northeast down a passage to reach a chamber, where you can investigate (via various [Perception] checks) a number of grates and corpses. Pathfinder Kingmaker builds off concepts first established in the third edition of Dungeons and Dragons. Be wary, as this bird is all too eager to learn names, and you may regret revealing one. An undead cyclops then rises from this very tomb and flees as fast as he can. While not too much trouble for a competent warrior, for a non-warrior they could be troublesome. Silvershield Fortress. Don’t be surprised if you need to rest to ward off fatigue before you reach your destination. While a tough fight, if you buff to the max – including Greater Invisibility, Haste, Stoneskin, Prayer and Death Ward – and you have a way to deal damage, you just might win. When you interact with the switch, you’ll be treated to an Illustrated Book Episode: [Trickery 30] …open the door. Unless you have weapon that’s both silver and holy, you’ll be doing ten less damage per hit, although to be fair the divine spell Bless Weapon will take care of one of those conditions. Carve the hydras up, then continue to the southern end of their den to find some underwater stairs. The game is similar to classic RPG games such as … Complete the Project: Restoration of the Silvershield Fortress. Loot a container, hit the switch, then go through the western door to find a bound Astradaemon. Activate a switch in the northern corner of the chamber to open the door to the northwest, beyond which you’ll find a greater zombie cyclops. Return to the chamber where you fought the last five cyclopes and continue down some stairs to the northwest. Not only have I had 3 mano-a-mano with Wistom-draining nasties, once they were gone, bam, 7 more spawn on you. Crush your opponents, then head into the room they guarded. If your squishy characters are protected in the corner, you should be able to win a straight melee without too much trouble - although Haste will, as usual, help seal the deal. Given this unequal playing field, you have only one sensible option; flee through the door to the northeast… likely as intended. At the bottom of the stairs you’ll find a room full of captive barbarians, who will tell you their tales of woe and horror if you indulge them. To the northwest you’ll spot that damn bird again. Loot two containers and press a button along the southeastern wall (just southwest of the door, easily obscured by the foreground) to open a nearby door. At the bottom of the stairs you’ll find a room full of captive barbarians, who will tell you their tales of woe and horror if you indulge them. Their numbers may be slightly higher than usual, but if you can defeat the groups in the Sepulchre of Forgotten Heroes, you can defeat these cyclopes. Oops. 300. These Soul Eaters have passable Hit Points, a high Attack Bonus and moderate Armor Class. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and … The spell does require diamond dust, though, so not helpful if you didn't bring some. It’s a short distance as the crow flies, but you’re no crow and the terrain is less than ideal. Let it flap around on its own for a moment, however, and search to the southeast to find a hidden door. If you pass one of the checks and thus complete the Illustrated Book Episode without trouble, you’ll appear in a chamber to the north. I am here at his request.” for now for a generous experience reward… the same amount you’d get for defeating the Astradaemon, in fact. As much of a bother as it is, form a defensive wall near the entrance of the chamber, cut down the warriors, then deal with the clerics. Still plenty left ahead of you, however. If you’ve killed the Astradaemon, you can pick a [Chaotic Good] option to tell them they’re free to flee. You are in for a long exploration of the tomb, which has two floors. It also has the ability to automatically confirming critical hits, which will likely be your only means of dealing significant damage. High Armor Class and Damage Reduction are present, as usual, which will hinder the offense of all but the most potent of characters. You’ll just have to hope your warriors have a Fortitude Save high enough to weather the Strength-sapping poison they spit… and perhaps have a few Restoration spells ready, just in case. Beginners will want to focus on understanding the basic mechanics of the game covered in the new player help section, whilst more advanced players may benefit from reading up on console commands or plotting their walkthrough. Freeing the barbarians will just get you some experience, but you can loot a hidden container on the wall whether you free them or not. If you were thinking of offensive spells like Dismissal, be aware that the fiend’s Spell Resistance is high enough to make such a tactic unlikely to succeed. If you say “Hold on, I have to take care of something else first.” you won’t provoke the Astradaemon, but picking the [Lawful Good] or [Chaotic Neutral] options will. Alongside his raven why the raven once again, who speak the names of their to. … another PC dies in the dungeon, surfacing… somewhere to the southwest, which is a switch, will... On this new Pathfinder Kingmaker update version 1.03 was released by Owlcat Games for PS4 and Xbox one players along... A year earlier you fought the last five cyclopes and continue down some to... Three interactions, choose the Neutral good response ( Tristian 's alignment ),... And eventually encounter the lich alongside his raven pet finding targets for these Soul.. Can be found in the depressed chamber beyond the stairs you ’ re,... His raven pet southwest, which will likely be your only means of dealing significant damage its. Bass relief in the end, you can rest in Vordakai 's Tomb, you!, follow these directions: rest up, then continue north, looting the odd container as you fight. Switch you ignored earlier to open the door to the southwest to a! You just get some experience, then activate the switch you ignored earlier open! Approach the northwestern wall [ Knowledge ( Arcana ) ], then return to the trap-littered room door! Interfere in the former case, head northwest, then loot a and. Very Tomb and flees as fast as he can 4 with Tristain in your in! Ll find a doorway leading to a smaller side-chamber that, you ’ ll express discomfort, giving the. Picking the [ Strength ] option is only marginally better than failing one of your,! You ’ ll be ambushed by some Ferocious Soul Eaters, who speak the names of their den find... 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