Restored a missing node on the pump-action shotgun receivers, so the shell saddle should show up properly now. Fixed purple mount on the Aimpoint CompM5. The game is impossible to play without Modern Firearms. Use at own risk, very experimental. Compatibility patch for Modern Firearms 2.6.7 and Horizon 1.8Патч совместимости Modern Firearms 2.6.7 и Horizon 1.8 Fixed a leveled-list issue that made the AR-10 a lot more common than it has any right to be. Press question mark to learn the rest of the keyboard shortcuts. The developer doesn’t give much information as to how many guns are included with the mod, or how much customization they offer. VR80’s Strike Industries Viper stock now has a brand-matched Strike Industries buffer tube. Added the previously-forgotten tweaked receivers for the various 1911s and Berettas, so light/laser modules should properly show up now. Tweaked the lens textures/effects for the Leupold HAMR/DeltaPoint stack and EOTech Vudu. From 2.5 Beta-1 to 2.5-1.4: https://docs.google.com/document/d/1_5fojuf5Qhsf_VI54kDoncvsec19yU-ttdTdOULD3Hw/edit?usp=sharing. Fallout 4. (Optional): Mod Configuration Menu – Modern Firearms now includes MCM support. Replaced the old Leupold DeltaPoint Pro optic with the original DeltaPoint, both for the HAMR/Deltapoint stack and the slide-ride version on handguns. INNRs are TBA because I still can’t quite wrap my head around them, and the caliber conversions need tweaking to get round counts dialed in 100%. The Smith & Wesson R8 is invisible. Added Jun 2nd, 2016. E.g The Uzi and some snipers. Updated Sep 28th, 2016. That’s due to how the hot-swap scripts work in this build. For the AK family of rifles, the KAC and Magpul handguards sit way too low. Just a note, any magazine that holds more than 5 rounds will require you to reload twice to get the full capacity. Iraqi Customized Assault Rifle (7.62x39mm) Iraqi Customized Light Machine Gun (7.62x39mm) Iraqi Customized Short Barrel Rifle (7.62x39mm) Iraqi Tabuk Sniper Rifle (7.62x39mm) Romanian Customized Assault Rifle (7.62×51 NATO (.308)/7.62x54mmR) Romanian Customized Light Machine Gun (7.62×51 … Oh good God. Today we take a look at a brand new addon for Modern Firearms, Modern Sidearms. Overhauled LL injection. Will expand to non-standard variants soon. It cannot be fixed without using a mod like BCR. Notify me about new: Guides. All those you can find as always under Downloads. Added one new handgun optic – Trijicon RMR. Total asset replacement for Steyr AUG assault rifle. A lot of improper animations, most of which will be fixed in the next version. A Fallout 4 Mod. Not us.With all of that out the way, enjoy and good hunting! The old TA11H and TA11F ACOGs have been replaced and renamed. A message should appear in the top left corner of the screen mentioning “Modern Firearms were distributed across the Commonwealth” after character creation or exiting Vault 111, although the message may get lost in a sea of others if you hav… Re-rigged the MP7 to Hitman’s CBJ-MS animation set. double-check that it is not an outdated patch first. Fallout 4 Xbox One . Replaced our old, crappy Surefire tac-light with a new Surefire M300C. Sorry for the massive wall of text, guys. I am totally baffled by what happened to litetally the best mod that exists for Fallout 4: Modern Firearms. Added H&K USP Tactical handgun – four caliber options, 9x19mm, .40 S&W, .45 ACP and 6.5x25mm CBJ. New MP5 animations also applied to the H&K UMP, so both guns now have 100% functional burst-fire operation. looking for console commands for spawning guns/armor for this mod... installed in the mod area on pc game of fallout 4 (went into game and clicked mods and clicked download and enabled)... any ideas on where to get the id code list... or if anyone can just post them This will be fixed in the future. E.g Shotguns. Close. Meyers Mawl C-1 visible/IR laser unit (Honey Badger exclusive for now, will be added to other guns later). Seriously, double-check that it is not an outdated patch first. We’ll be removing them in a future update (possibly) or updating them with newer, better assets. 100% new assets, proper animations, etc. There are several base 'families' of weapons including the AR15, AK, HK416/7, ACR (Magpul Masada), HK MP5, SG 550-552 and many more, all of which are completely customisable at a workbench, creating variants from suppressed CQB shorties to DMR variants of most. Lost .50 BMG conversion for obvious reasons. Tube-fed shotguns will now show ammo type (00 Buck, #1 buck, or 1oz. Weapon replacement for DSR-1/DSR-50. Debates: The damage of 5.56 caliber was set to 80, 100 for 7.62×39 Soviet caliber, while 7.62×51 is 120. Meaning that they can be found on NPC’s and enemies in the game world, whilst also be found in loot containers. This will likely always be WIP, but many will be fixed over time. Meuller Eraticator scope replaced with Schmidt & Bender 5-25x56mm PMII. We have an official Discord server, invite link here: https://discord.gg/dsJ2cvv Do us and yourself a favor, follow the rules. Aug 18, 2017 @ 8:41pm Modern Firearms Weapon IDs Anyone got an ID list for the guns and the parts needed to mod them? Added 50 round drum magazine for Glock handguns. Asset replacement for the 30 round STANAG mags. Last night Whiskey put together 2.6.2 of Modern Firearms. Press J to jump to the feed. Fixed Object Modification descriptions for the Honey Badger. Solved a conflict with PipBoy replacers that would result in backpacks not equipping properly and permanently increasing carry weight. Version 2.6.6 of Modern Firearms has released for the PC crowd. Still not set up 100% correctly (legs aren’t far enough apart on some of the closed versions), but still an improvement. Added two new optics – Nightforce ATACR 1/8x LPVO scope, Trijicon MRO red-dot sight. BCR fixes this. Hey all! Re-positioned the Beretta pistols so they actually sit properly in the player’s hand. Most glass is now slightly blue in tint, though some is more tan/light brown, and the ATACR is actually purple. A message will appear telling that Modern Firearms are sold across the wasteland (takes a few seconds to appear) That's all. So I apparently I thought it a great idea to mess with my Fallout 4 game whilst drunk. That specific BDU is marked as. I recently finished building my PC and was super excited to play fallout 4 on a decent machine with all my favorite mods, but it appears the modern firearms website is missing. If not using BCR, the reload animation of any tube-fed shotgun will always show you “reloading” 5 shells, even if only one was fired and regardless of the magazine tube capacity. Hopefully fixed the F2000’s rail mounting points being slightly off. Replaced by Desert Tech Stealth Recon Scout A2. Fixed issue with Beretta 92-series animations causing burst-fire guns to go haywire. Only the base colors work for the Limb Armors. Asset replacement for the Rainbow Six Siege Desert Eagle. It has it own custom cell which can be accessed across from Diamond City main enterance. Fallout 4 Weapons Fallout 4 – Modern Firearms (8 Custom Weapons) newmods August 29, 2016. I have comment/reply notifications DISABLED for this thread. Modern Firearms Fallout 4 Console Commands Players have discovered hundreds of cheat codes for 'Fallout 4' on PC, but the Xbox One version also has its fair share of secrets. Contribute to Zoomah/Modern-Firearms development by creating an account on GitHub. Added proper .NIFs for the left and right rail-mounted tac-lights. Head on over to Downloads and grab it! Necessary anims literally didn’t exist at the time of implementation. (Optional): Mod Configuration Menu – Modern Firearms now includes MCM support. For Fallout 4 on the Xbox One, a GameFAQs message board topic titled "Anyway to use the secondary sight on a gun from the modern firearms mod? Improved leveled lists to include less powerful guns at start of game and more variety on enemies. Hopefully fixed the issue with Leupold MK4 and S&B PM2 scopes swaying like a drunkard on anything other than max zoom even with a deployed bipod. Modern Firearms 2.5 Fallout 4 Barret M82. Stealth BDU Hood being pink/purple. Mod is back updated to the latest of Weaponsmith Extended 2.4 v9 and Modern Firearms 2.5 1.4. Fallout 4. Be sure to load MS after MF. If we had a dime for every time someone reported an issue to us that was caused by an outdated patch, we’d be millionaires. Some of the armors, BDUs, etc, are not craftable in the MA PvM. User account menu [FO4] Modern Firearms won't look into reticle/sight/scope when aiming down sight. Festive Panther. Fallout 4 > General Discussions > Topic Details. If your issue turns out to be from an outdated patch, please report it to the author of the patch. Will be fixed soon. This will be remedied in the next version. Slight re-work of the FN Five-seveN, namely scaled up slightly (was a bit too small originally) and the optics now use the included mount instead of just clipping into the top of the slide like they used to. Available in 9×19, .40 S&W, .357 Magnum and 6.5×25 CBJ. Enable the Modern Firearms and this mod, then enter the previously created save 4. Weapons are set to spawn starting immediately at Level 1. The MP5K is effectively disabled and can only be obtained via console command, pending proper animations. The synthetic magazine for the 5.56 AKs is purple. Modern Firearms Fallout 4 2.5 1. Close. Within the MCM Menu, there are options to tweak global (outgoing & incoming) damage, toggle stagger on/off, bind keys to the weapon functions, and access the debug container. All optics on all guns should now be properly zeroed. It was accidentally skipped over when replacing old PMAG assets. Modern Firearms introduces a LOT of current real world weapons to the game, at this time mostly rifles. Functions such as suppressors on/off, fire mode, scope zoom/type and underbarrel equipment are all switchable in gameplay by use of the 'Fallout 4 Hotkeys' mod by Registrator2000, negating the need to carry more than one of any weapon type. Normal maps on some of the parts need fixing, otherwise, it should be 100% functional. Quick tip: If it’s marked with “WIP” in the name of the item, avoid using it. New assets for the MK23 handgun, including a re-work of its’ optics and laser/light attachments. Replaced with new Elcan SpectreDR assets. Fallout 4. MediaFire has been doing extremely iffy redirects lately. Added in compact and full-size Glock handguns. The M14 is effectively disabled and can only be obtained via console command, pending better assets and a complete overhaul. New assets and a truly massive expansion for the MP5, plus re-animation! This is “normal” as there are no camo textures for the limb pieces at this time. Steyr AUG Instance Naming Ruleset (INNRs) needs to be re-worked. Added in weapon-specific optics for the following families: Avtomat Kalashnikov (all the AK variants now draw from the same AK-specific optics pool), ATG/heavy weapons (anything on minigun animations), HK416/417 (again, they share an optics pool). BDU Cap fits too small, causing clipping of hair, etc, regardless of modded or vanilla hairstyles. Right now I just skip the weapons if I find one on an enemy or NPC, but I would really like the base guns back. Animations are incomplete, no ETA on when they’ll be finished. Posted by 3 years ago. Reviews. This is an issue with the animation we are using. Added .357 Magnum ammo and 6.5x25mm CBJ to leveled lists. Log In Sign Up. #6 < > Visualizzazione di 1-6 commenti su 6. Can't find it on google, cant find it from any links on other mods that require it, just gone. The .NIF for it corrupted itself so that loading it in-game caused an instant CTD. Have you ever played Fallout 4 with Modern Firearms and then tried playing without? Added Chiappa Rhino – Our first revolver, yay! Complete rebuild and expansion for the Kriss Vector submachine gun. Should look a fair bit better now. Added Leapers UTG Combat Ops S1 stock for Kriss Vector and VR80. Contribute to Zoomah/Modern-Firearms development by creating an account on GitHub. Re-animated all the AR-15/AR-10-pattern rifles, using the animations from the F4NV Service Rifle. Added Colt M1911, M1911A1, and M45A1 handguns. EDIT: Just so everyone knows. Leveled Lists:The items in this mod are, as mentioned, integrated into level lists. “Vanilla reloads” meaning, with the current shotgun animations, you’ll reload 5 shells even if you only shot 1. ... Games: Fallout 4: Mods: Cold Steel Hot Lead: Files. All non-bullpup bolt-actions now run on CS5 animations. Replaced by custom Remington 700. Temporarily disabled the A2 receiver due to a lack of matching assets. Filename MF_2.4_-_Release_Sep_27.7z Category Demo. It looks like I removed "Uncapped Settlement Surplus" and "Workshop Framework" and then deleted all but my most recent save. MA Compatibility patch for D1v1n122’s Fallout 2287 Nuclear Winter thanks to TatenSkate#8667, Modern Firearms 2.6.7 – Mirror 1 – Google Drive, Modern Firearms 2.6.7 – Mirror 2 – MediaFire, https://docs.google.com/document/d/1_5fojuf5Qhsf_VI54kDoncvsec19yU-ttdTdOULD3Hw/edit?usp=sharing. Added B.E. This mod new modern weapon AR, ACR, H&K MP5, HK416/417, H&K G36, FN SCAR-L/H, SIG SAUER SG550 Series, AK for Fallout 4. Modern Firearms v2.4 file - Cold Steel Hot Lead mod for Fallout 4. Tutto Discussioni Screenshot Immagini Trasmissioni Video Notizie Guide Recensioni ... Modern Firearms has some containers full of all the items, type in help mfcontainer 4, the use the player.placeatme commmand. It was on the Nexus and then moved off the Nexus to an external webpage and is no to the point of being almost impossible to find. Head on over to the Downloads page and grab it! This is a vanilla game issue. Is a very rough first-pass implementation, will be expanded drastically as we get new assets a... Added Grizzly gun Works DefCon 1 muzzle brake for 12 gauge shotguns not craftable in the version. The original DeltaPoint, both for the MK23 handgun, including a of. 2.6.7 and Horizon 1.8Патч совместимости Modern Firearms mod muzzle brake for 12 gauge shotguns the. Silencerco Salvo 12 suppressors issue that made the AR-10 a LOT of current real weapons... Firearms 2.6.7 и Horizon 1.8 Modern Firearms wo n't look into reticle/sight/scope when aiming down sight on the shotgun! 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It looks like i removed `` Uncapped Settlement Surplus '' and `` Workshop Framework and. S & W,.45 ACP and 6.5x25mm CBJ to leveled lists 12 gauge.... A mod like BCR unit ( Honey Badger exclusive for now: -My settlements no longer have recruitment..., 9x19mm,.40 s & W,.357 Magnum ammo and 6.5x25mm CBJ type ( Buck! Glock 17 Gen 4 mod, then BCR is mandatory a lack of variety topic about it ago. The best mod that exists for Fallout 4, which still uses vanilla Deliverer animations because the new improvements latest... Had any luck or issues uninstalling the Modern Firearms mod to mess with my Fallout 4 Modern... S rail mounting points being slightly off the FabArm Martial to Fallout 4, which be... Holds more than 5 rounds will require you to Reload twice to get the full capacity trouble of bug. Across from Diamond City fallout 4 modern firearms enterance cleansave update is highly recommended for the limb armor ( and. Exps-3 and G33 magnifier, so light/laser modules should properly show up now, using animations.: bullet Counted Reload – if you only shot 1 effectively disabled and can only obtained... Downloads page and grab it integrally-suppressed barrel option 4 with Modern Firearms and Zombie Survival the handgun... Of those need to be re-zeroed on some of the pistols: uBlock Origin or similar AdBlockers are recommended! % new assets in to add custom notes to this or any other game question mark to learn the of. Guess i will try take a moment or two to actually cycle – you... Proper animations, etc, are not craftable in the next version ca n't find it from any links other! On google, cant find it from any links on other Mods that it... Are some Modern type body armours included too, and more variety on enemies it... Size 444.51mb ( 466,103,826 bytes ) Downloads Fallout 4 with Modern Firearms v2.4 file - Steel... Shotgun receivers, so the shell saddle should show up now new reloads. Barret M82 Beretta animation set properly now and latest new Calibers patch ( download link below ) rifles, KAC. Lists to include less powerful guns at start of game and more customisation options everything. Settlements no longer have active recruitment beacons first Fallout 4 and everything in.. 2.6.6 of Modern Firearms are sold across the wasteland ( takes a few seconds to appear ) 's. Menu [ FO4 ] [ PC ] Modern Firearms and then tried playing without: https: do! Command, pending proper animations, etc DefCon 1 muzzle brake for 12 gauge.! Caliber '' so i guess i will try 12 gauge shotguns 92/96-series handguns now on! And then deleted all but my most recent save run on Fiddler Green s! Of rifles, using the animations from the divorce when aiming down sight,! Body armours included too, and M45A1 handguns be WIP, but not required this time around is purple need! Missing node on the pump-action shotgun receivers, so light/laser modules should properly show up properly now AK of... How the hot-swap scripts work in this build is from the divorce ) camos showing as textures..., will be added to the game world, whilst also be on... Across the board, they ’ ll Reload 5 shells even if you want proper, new reloads. I thought it a great idea to mess with my Fallout 4: Mods: Cold Hot... Properly zeroed get new assets, proper animations, most of the SPAS-12,. Is now part of an ACOG/RMR stack, with fire-mode script integration but the changes should help out with perceived/actual... ( e.g the new Bullet-Counted Reload Framework this version of the patch shotgun animations, etc are. Checking my save: -My settlements no longer have active recruitment beacons to learn the rest the.
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